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EndOfDayTasks

Page history last edited by PBworks 15 years, 9 months ago

End of day tasks

 

Contents


 

Tasks

 

Each squadron commander should

  • Review weather for next day (see TheCampaign and/or WeatherChart).
  • Determine next day dummy and real missions
  • Repair aircraft, buy pilots etc.

 

Prestige point costs

 

(Taken from OttawaRules).

 

Request PP cost Description
Pilot 0-50 Requesting that a new pilot be transferred to your unit.
Observer 0-10 Requesting an Observer. As they required less training, they were easier to requisition.
Plane Variable Requesting a new plane (effectively ‘buying’ a new plane) Cost = Total damage capacity (Engine x2 + Wings + Fuselage + Tail + Guns x2)
Mechanic 1 Requesting assistance from additional mechanics to accelerate plane repairs. 1 PP = 2 Repair points.

 

Beagle rule needed: when do replacement aircraft and pilots appear? My gut feeling is to say 1 day after requested (i.e. requested end day n, arrive end day n+1). Ian

(Or should we do n+1D6 or n+1D6/2?) Jef please comment!

Next day - it's easier! Obviously this will be restricted by prestige points available. Jef

 

Beagle rule: please restrict yourselves to aircraft we currently have models of. If you want a Siemens-Schuckert DIV, get painting! Ian

 

 

Pilot and Observer Cost table

 

(Taken from OttawaRules).

 

Type Training Starting XP PP Cost
Pilot None 1d10 Free
Pilot Hurried 3d10 15
Pilot Standard 5d10 30
Pilot Experienced Special 50
Observer None 1d10 Free
Observer Hurried 3d10 5
Observer Experienced Special 10

 

Notes

  • Special: Base of 45 + 5d10’s. (For all rolls, a ZERO = 10 points)
  • Multiple die rolls ‡ add the results (3d10 is the sum of the 3 rolls).
  • Experienced ‡ Will result in 50 – 95 experience points.

 

 

Damage repair

 

(Taken from OttawaRules).

 

Mechanic: After each game, your mechanics will be able to repair 30 points of damage on the planes that have returned from combat. If more repairs points are needed to fix all your planes, then you will need to spend some of you PP to purchase Repair points at a ratio of 1:2.

 

Aerodrome damage: Each Aerodrome has 30 damage points. For each point of damage taken, one repair point is lost, for that week. For each point of damage received by an aerodrome, your side loses 1 PP.

 

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